Mortal empires map khemri
Welcome back, Total War: WARHAMMER fans, to another instalment of the Immortal Empires blog series. (The video has the player claiming a rift spawned by gathering enough souls, but beyond traversing them and using them as a teleport network for the end game fight, it isn't clear if they do anything else. Cathay is re-factionalized (so it doesn't matter what happened in the RoC campaign), its not clear if Fateweaver (or the other monogods) or the Realms of Chaos are on the map. Its clear from the video that they buried the RoC campaign and just reused the map. Since CA posted a short Let's play of Azazel's campaign (which is all anyone really needed to say) (Video here: A little pop-up isn't an issue.Īll you claimed was that it was after the RoC campaign, then said it was 'just a script.' Those aren't the same thing. 'Canon' isn't an issue (its not even something I'd vaguely consider real for something like this, to be honest). I'm not confusing anything, just responding to what little you posted. As it is using the same campaign map as ROC so far as we know, COC will just have different lua scripts running at the start of the campaign. The story is set after Kislev-Ice Court won. You're confusing gameplay mechanics with story. 'After the RoC campaign' means somebody has won, did whatever they where going to do to the bear god, and now belakor is on somebody's leash out in the world. (which, going to be honest, would be what it would take to play on that map again) Right, but that isn't 'after.' That's just starting fresh at the beginning (with everybody in their starting positions) but disabling some of the stupid events. It's not hard to have a COC specific script that disables ROC mechanics at the start and runs the COC scripts. The ROC campaign is just a script that kicks off for that specific campaign. Trexmeyer wrote: That's what I heard from milkandcookiestw.